INDIEGOGO, Here We Are!
by Holly on September 18, 2019
It's here, it's here, it's finally here! The Signs of the Sojourner Indiegogo campaign has launched! The page features one shiny new demo, two supported platforms, a campaign goal of $50k, and about a billion reward tiers.
We're so excited to be able to share our campaign page with everyone. We've been painstakingly planning, creating, and curating it for the past few months, and now that it's finally out... it's a bit scary.
Through the many Fatigue cards in our current decks, we're both ecstatic about being able to show the world our hard work, but also holding our breath for the reception of it. We experienced similar butterflies when we got press coverage for our original intent-to-develop announcement, but this is more like rhinos stampeding on our livers.
Overall, it's been a wild ride up until this point, and while things are ramping up, they're also wrapping up. As stated on the campaign page, we're hoping to launch the game by the end of this year, but if the campaign does well, you can expect a bit later date with many more cool features. As goals are met, more will be revealed, some of which were suggested directly by our amazing community on Discord.
For those of you who have joined us on our journey so far, thank you so much for sticking with us. The ride wouldn't have been nearly as fun or interesting without you. And for all the newcomers who have just wandered into town, welcome to the caravan!
INDIEGOGO, Here We Are!
by Holly on September 18, 2019
It's here, it's here, it's finally here! The Signs of the Sojourner Indiegogo campaign has launched! The page features one shiny new demo, two supported platforms, a campaign goal of $50k, and about a billion reward tiers.
We're so excited to be able to share our campaign page with everyone. We've been painstakingly planning, creating, and curating it for the past few months, and now that it's finally out... it's a bit scary.
Through the many Fatigue cards in our current decks, we're both ecstatic about being able to show the world our hard work, but also holding our breath for the reception of it. We experienced similar butterflies when we got press coverage for our original intent-to-develop announcement, but this is more like rhinos stampeding on our livers.
Overall, it's been a wild ride up until this point, and while things are ramping up, they're also wrapping up. As stated on the campaign page, we're hoping to launch the game by the end of this year, but if the campaign does well, you can expect a bit later date with many more cool features. As goals are met, more will be revealed, some of which were suggested directly by our amazing community on Discord.
For those of you who have joined us on our journey so far, thank you so much for sticking with us. The ride wouldn't have been nearly as fun or interesting without you. And for all the newcomers who have just wandered into town, welcome to the caravan!